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Say, for example, you just want to make a dumb caster build. If you had fun failing, chances are your primary goal is to reinforce the main idea you have. Did you have fun failing? Can your team recover from this, or do you just not care enough about that team any more? Utilising the battle history, you should be able to see where your team is failing. Push your limits, and find where you’re failing. This might seem obvious to some, but one of the best ways to come up with an idea for a build is just to play the game as you are now. You and your tastes are your own: but there’s something you can do to help turn that faucet on.
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Nobody can look inside your head and go “boy have I got an idea for you”. This is probably, and unfortunately, the hardest part of the process. It helps feed my ego and helps me improve on my guides by giving me much-valued feedback. With that in mind, if you do enjoy this guide or have something to say, please don’t hesitate to leave a rating or a comment – or both!.
Siralim ultimate fusion guide full#
I’ll be writing up a full guide for this team soon(tm). Please do not rush to create and craft creature setups as you read them in the guide, as things will be swapped out and changed as the process refines the team idea. Please also bear in mind that this is running you through a process which involves a lot of trial and error.
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The concept of a perfect, unkillable build runs counter to the core of this game – that’s shown in the balancing, the realm instability, and the goblet mechanics. This guide should be read in its entirety, from start to finish, as it outlines an entire process that is very much worth exploring in its fullest. Please bear in mind that nobody’s perfect, and everyone has their own processes: this is just one of many methods that can lead to your new favourite way to play.
Siralim ultimate fusion guide pro#
As a result, I think I’m qualified enough to be able to at least give a decent overview of the basics of building without being too bogged down in pro mentality. I’ve been playing this game for about 1000 hours, and 200 of those hours are either being AFK or having the game up while theorycrafting stupid builds.